Unforeseen path, p.50

Unforeseen Path, page 50

 

Unforeseen Path
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  Destruction Tree:

  Shadow Bolt (50 Mana) – 2 sec cast – Launches a shadowy bolt of Dark Magic at enemy. Requires dark magic skill level 5. Damage is 600% of Spell Power. Range 60 yards.

  Enhanced Shadow Bolt (60 Mana) – Instant cast – Launches a shadowy bolt of Dark Magic at enemy. Damage is 1200% of Spell Power. Requires dark magic skill level 15. Range 100 yards.

  Corpse Explosion (80 Mana) – Instant cast – Any selected corpse explodes causing 600% Spell Power damage. Area of effect is 3 yards. Requires Dark magic skill level 25. Range is 60 yards.

  Amplify Damage (100 Mana) – Instant cast – Amplifies all incoming damage by 25% in a 5-yard radius of target. Requires Dark magic level 35. Range 100 yards. Expires after 10 seconds.

  Dark Lance (160 Mana) – Instant cast – Launches a shadowy shaft of Dark Magic in a direct line that does 800% of Spell Power to all targets within a half-yard radius of the shadowy shaft’s entire 100-yard path. Requires Dark Magic level 45. Range 100 yards. *Does half-damage in full-sunlight.

  Life Tap Curse (100 Mana) – Instant Cast – When cast on an enemy, the AOE continuously affects all enemies within a five-yard radius of the original target. The caster or any allies that attack the affected enemies gain 50% of all physical damage dealt back as life. Requires Dark magic level 45. Range 100 yards. Expires after 10 seconds.

  Corpse Transmutation (100 Mana) – Instant Cast – When cast on an enemy, the AOE continuously affects all corpses within a 10-yard radius of the caster and transmutes the life essence into Mana. Restores 50 points of mana per corpse within range for 15 seconds. Corpses used in this way cannot be raised as an undead, or used for corpse explosion, and consumes the corpse’s soul stone. Requires Dark magic level 50. Range is 10 yards radius from caster. Expires after 15 seconds.

  Torment Tree:

  Life Leech (80 Mana per sec) – 30 sec channeling – Drains life from target, causing Dark magic damage. Damage to target is 2400% of Spell Power for every second of spell activation and returns 5% of the damage back to the caster as health. Requires dark magic skill level 15. Requires caster to be touching the target.

  Bone Shield (40 Mana) – instant cast – Forms and orbiting shield around caster that absorbs up to 500 points of damage. Requires Dark magic skill level 20. Can only be cast on self. Expires after 1 hour.

  Bone Fangs (50 Mana) – instant cast - Upgrades bone shield to cause 200% Spell Damage to all creatures within a three yard radius around caster. Requires Dark magic skill level 25. Can only be cast on self and when Bone Shield is in effect. Expires after 1 hour.

  Zombie Hands (200 Mana) – 3 sec - Targeted location erupts with Zombie Hands that will attempt to hold all large, normal, and small creatures within the area effect of the spell for fifteen seconds. Held creatures can still attack and defend themselves, but all attack and defense actions are taken at a negative 15% due to balance. Spell casting takes 50% longer. 30 second cooldown after cast. Area of effect is 5 yards. Requires Dark magic skill level 40. Range is 60 yards.

  Zombie Wall (250 to 750 Mana) – 1 sec up to 5 sec – Creates a two-yard-long, five-yard-high zombie with a pair of arms and biting heads with the use of a single soul stone. This wall can be increased in size and lethality by adding up to three soul stones. This can either lengthen the Zombie Wall up to 15-yards in length or compress into a smaller length with the arms and heads more closely packed together. The spell does not take up a pet slot. The spell will expire after an hour or if enough damage is inflicted to destroy the wall. The zombies will not attack caster, caster’s party, or allies. Requires Dark magic skill level 50. Range is 25 yard.

  Shaman:

  Water:

  Detect Liquid (5 Mana) – 10 sec cast – Most liquids are essentially water. The spell enables a shaman to detect liquids. Requires Water Shaman skill level 0. Range 40 yards.

  Draw Liquid I (10 Mana per sec) – 30 sec channeling – Most liquids are essentially water. The spell enables a shaman to draw liquids to caster. If used in combat the damage to target is 200% Spell Power per second of spell’s activation. Requires Water Shaman skill level 5. Range 40 yards.

  Alter Liquid I (20 Mana) – 5 sec cast – Most liquids are essentially water. The spell enables a shaman to alter the composition of a liquid. Can be used to remove contaminates from liquids. Can be used to separate liquids from other liquids. If used in combat the damage to target is 200% Spell Power. Requires Water Shaman skill level 10. Range 40 yards.

  Nature:

  Zap (10 Mana) – instant cast – Shoots a bolt of concentrated natural energy at enemy doing 50% Spell Power damage. Requires Nature Magic skill level 0. Range 100 yards.

  Manifest Giant Squirrel (100 Mana) – 60 sec cast – Manifest a level 10 giant squirrel to protect caster for a day or until creature is destroyed or dismissed. Requires Nature Magic skill level 10. Cooldown of 24 hours.

  Enhanced Shocking Grip (60 Mana) – instant cast – Sends out a chaotic force of natural energy into target that deals 800% Spell Power. Requires Nature Magic skill level 20. Range touch.

  Manifest Large Wolf (200 Mana) – 60 sec cast – Summons a level 20 large wolf to protect caster for a day or until creature is destroyed or dismissed. Requires Nature Magic skill level 20. Cooldown of 24 hours.

  Enhanced Magic Armor (40 Mana) – instant cast – Creates a shield of Nature Magic that acts like armor giving wearer plus 800 to armor class against physical attacks and 800% protection against Spell Damage. Requires Nature Magic skill level 25. Range 10 yards. Cooldown of 30 seconds.

  Healing Breeze - (60 Mana) – instant cast – Sends the wind of life force into target area that heals all friendly teammates and allies for 1200% Spell Power. Requires Nature Magic skill level 25. Range 100 yards. Target area 40 yards radius from the point designated.

  Homing Zap (120 Mana) – instant cast – Shoots three bolts of concentrated decay force at enemy doing 500% Spell Power damage each. Requires Nature Magic skill level 30. Range 100 yards.

  Manifest Cave Bear (300 Mana) – 60 sec cast – Summons a level 30 Cave Bear to protect caster for a day or until creature is destroyed or dismissed. Requires Nature Magic skill level 30. Cooldown of 24 hours.

  Shocking Wave (60 Mana) – instant cast – Sends out a chaotic force of natural energy in a radius around caster that deals 800% Spell Power to all targets. Requires Nature Magic skill level 35. Range 5 yards.

  Shadow Magic:

  Slip Into Shadow (200 Mana/50 Agility/25 Spirit/25 Intelligence) – Instant cast – Allows caster to enter Stealth when being observed. Does not function if under attack. Three second cool down between casts. Requires Shadow magic skill level 0. Range is self only.

  Warrior Monk Jutsu:

  Arcane Speed (20 Mana/20 Stamina/20 Spirit) – instant cast – Increases casters movement, attack, and cast speed by 25%. Duration is a half an hour. Range self only.

  War Leader:

  Level V – High Strategist:

  -Plus 5% Increase to magic healing for team or raid when outnumbered.

  -Plus 5% Increase to magic damage for team or raid when outnumbered.

  -Plus 5% Increase to range damage for team or raid when outnumbered.

  -Plus 5% Increase to melee damage for team or raid when outnumbered.

  -Plus 3% Increase to melee defense for team or raid when attacking a fortified position.

  -Plus 3% Increase to range defense for team or raid when attacking a fortified position.

  -Plus 3% Increase to magic defense for team or raid when attacking a fortified position.

  -Plus 2% Increase to melee damage for team or raid.

  -Plus 1% Increase to melee defense for team or raid.

  Skills:

  Stealth I

  Sneak Attack I

  Backstab I

  Concentration I

  Quick Shot I

  Overpower I

  Kick Back I

  Knockdown I

  Gouge I

  Duel Wield I

  Power Attack I

  Execute I

  Dual Cast I

  Multishot I

  Perception I

  Focus Casting II

  Extended Magic

  Sweep Takedown (unarmed)

  Crafting:

  Skinning Level 19

  Jury-Rigging Level 5

  Lumberjack Level 30

  Wood Working Level 9

  Construction Level 18

  Architecture Level 8

  Mining Level 16 (+2 when Pickaxe of Earth is equipped)

  Herbalism Level 25

  Enchanting Level 1

  Smithing Level 54

  Alchemy Level 112

  Cartography Level 10

  Exotic Animal Handling Level 15

  Beast Companion:

  Silver Dire Wolf, Neysa, level 50

  Manifested Pets:

  Giant Squirrel: Tengsly (Gray Flying Squirrel - level 15)

  Large Wolf: Shadow Fang (Shadow Wolf - level 33)

  Cave Bear: Kitano (Demon Bear - level 39)

  Soulbound Companion:

  Helgath (Half-Orc), Water Shaman, level 50

  Available Pets:

  Available slots: 4 (+9) = 13

  Currently Summoned: 13

  Reputation: 11,710

  Special Awards:

  -Permanent 3% increased damage to all attacks for all members of any team or raid you are a member.

  -Permanent 3% increased defense for all members of any team or raid you are a member.

  Additional Special Attacks and Abilities:

  Vampiric Touch (Type: Dark Magic) temporarily transfers 20% of damage per hit to wielder’s hit points for thirty seconds. The effect stacks with each hit and resets the 30 second time limit upon each successful hit.

  *when Vampiric Bastard Sword of Slaughter is equipped.

  -Deals double damage on targets under twenty-five percent health.

  -Rend, causes the target to bleed with every successful hit for an additional 25 points of damage for 15 seconds.

  -100% decapitation when struck against the neck of any large or smaller incapacitated target.

  -Deals double damage on targets under twenty-five percent health.

  -Rend, causes the target to bleed with every successful hit for an additional 25 points of damage for 15 seconds.

  -100% decapitation when struck against the neck of any large or smaller incapacitated target.

  *when Vicious Executioner’s Axe of Cruelty is equipped.

  -Removes all root effects to wielder and all summoned creatures.

  -Increases the chance of dropping Soul Stones by 12%.

  -Summoned creature has 3% chance of receiving one of killed creature's special attacks or skills.

  -Summoned creature has a 30% chance of keeping one of its special skills.

  +200 Attack Power to Summoned Creatures

  +5 to the maximum number of Summoned Creatures.

  +3 level increase to all Summoned Creatures

  +50% Resistant to Elemental magic.

  -Ignores target’s armor.

  -5% of maximum health leeched per second on successful strike until dagger is removed.

  *When Leeching Dagger of Piercing is equipped.

  +10% Haste to range attacks.

  *When wearing Delonshire Guard quiver.

  -Renders lesser undead creatures such as zombies, skeletons, spirits and etc. neutral and unable to attack first.

  Permanent 3% increased damage to all attacks for all members of any team or raid you are a member.

  Permanent 3% increased defense for all members of any team or raid you are a member.

  Startum Ironwolf’s and Helgath’s Gear

  Startum Ironwolf’s Gear:

  Rockjaw Chopper (for cutting wood)

  Item Quality: Inferior

  Item Type: Crafted

  Attack: One-hand Edge

  Weapon Type: Axe

  Damage 23-31

  Durability: 25/25

  Weight: 4 kg

  Black Coral Iron-reinforced Defender

  Item Quality: Superior

  Item Type: Crafted

  Armor: 2000

  Armor Type: Medium

  Durability: 200/200

  Weight: 14 kg

  +10 Strength

  +10 Stamina

  -40% increase chance to block.

  -Resistant to elemental magic +5%

  -Waterproof

  *This item has been magically grown from black coral

  Pickaxe of Earth

  Item Quality: Superior

  Item Type: Unique

  Attack: One-hand Edge

  Weapon Type: Pickaxe

  Damage: 30-50

  Durability: 180/200

  Weight: 4 kg

  +2 to Mining

  Vicious Executioner's Axe of Cruelty (Purple)

  Item Quality: Uncommon

  Item Type: Crafted

  Attack: One-hand Edge

  Weapon Type: Axe

  Damage: 160-185

  Durability: 287/300

  Weight: 15 kg

  +30 Strength

  +30 Stamina

  -200% increase of pain inflicted with every successful hit.

  -Deals double damage on targets under twenty-five percent health.

  -Rend, causes the target to bleed with every successful hit for an additional 25 points of damage for 15 seconds.

  -100% decapitation when struck against the neck of any large or smaller incapacitated target.

  Leeching Dagger of Piercing

  Item Quality: Good

  Item Type: Common

  Attack: One-hand Edge

  Weapon Type: Dagger

  Damage: 34-41*

  Durability: 100/100

  Weight: 2.3 kg

  -Ignores target’s armor.

  *20 points of health leeched per second for 15 seconds on each successful strike.

  Dark Blade of Lord Kayden

  Item Quality: Epic

  Item Type: Unique

  Attack: One-hand Edge

  Weapon Type: Sword

  Damage: 110-130 (upgraded to 185-205)

  Durability: 400/400

  Weight: 7.5 kg

  +20 Strength (+29)

  +20 Intelligence (+29)

  +20 Stamina (+29)

  -Soulbound on pickup.

  -Lord’s Dark Blade of House of Kayden. The wielder of this blade is the rightful owner of BrokenFang Hold and the surrounding lands.

  -Grants the owner the mastery of Dark Magic along with all related spells and skills, including the ability to teach the profession of Dark Magic to others.

  -Renders lesser undead creatures such as zombies, skeletons, spirits and etc. neutral and unable to attack first.

  - This weapon is scalable. The weapon’s stats will increase as owner’s character grows in level.

  Vampiric Bastard Sword of Slaughter

  Item Quality: Superior

  Item Type: Special

  Attack: Two-hand Edge

  Weapon Type: Sword

  Damage: 190-215

  Durability: 190/200

  Weight: 15 kg

  +20 Strength

  +30 Stamina

  * Vampiric Touch (Type: Dark Magic) temporarily transfers 20% of damage per hit to wielder’s hit points for thirty seconds. The effect stacks with each hit and resets the 30 second time limit upon each successful hit.

  Greatsword SoulBreaker (Star being used by Ulia)

  Item Quality: Superior

  Item Type: Special

  Attack: Two-hand Edge

  Weapon Type: Sword

  Damage: 160-185

  Durability: 113/200

  Weight: 14 kg

  +15 Strength

  -15 Spirit

  - Blight (Type: Dark Magic) Reduction of all enemy attributes by 50% for 60 seconds, unless successful save vs Spirit. Area of Effect: 10 Yard radius from caster. Cooldown - 5 minutes.

  Brutal Bracers of Summoning

  Item Quality: Good

  Item Type: Uncommon

  Slot: Wrist

  Weight: .04 kg

  +200 Attack Power to Summoned Creatures

  *Color is dark iron grey with intricate designs of various monsters worked into the metal.

  Royal Army Assault Bow

  Item Quality: Fine

  Item Type: Crafted

  Attack: Ranged

  Weapon Type: Bow

  Damage 110-120

  Weight: 5.2 kg

  +10 Agility

  +10 Spirit

  +15 to Critical Strike

  +10 to Armor Piercing

  Delonshire Guard Quiver (Star)

  Soul bound upon pickup.

  Item Quality: Fine

  Allows up to 500 arrows to be stored in quiver.

  -Gives +10% Haste to range attacks.

  10 Ring Slots Available:

  Ring of Wolf

  Item Quality: Good

  Item Type: Uncommon

  Slot: Ring

  Weight: .04 kg

  +20 Agility

  Ring of Bear

  Item Quality: Good

  Item Type: Uncommon

  Slot: Ring

  Weight: .04 kg

  +30 Stamina

  Ring of the Owl

  Item Quality: Good

  Item Type: Uncommon

  Slot: Ring

  Weight: .04 kg

  +20 Spirit

  Minor Ring of Monster Power

  Item Quality: Good

  Item Type: Uncommon

 

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