The sword defiant, p.1

The Sword Defiant, page 1

 

The Sword Defiant
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The Sword Defiant


  This book is a work of fiction. Names, characters, places, and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead, is coincidental.

  Copyright © 2023 by Gareth Ryder-Hanrahan

  Excerpt from The Lost War copyright © 2019 by King Lot Publishing Ltd.

  Excerpt from Empire of Exiles copyright © 2022 by Erin M. Evans

  Cover design by Sophie Harris—LBBG

  Cover illustration by Thea Dumitriu

  Maps by Jon Hodgson, Handiwork Games

  Author photograph by Edel Ryder-Hanrahan

  Hachette Book Group supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture.

  The scanning, uploading, and distribution of this book without permission is a theft of the author’s intellectual property. If you would like permission to use material from the book (other than for review purposes), please contact permissions@hbgusa.com. Thank you for your support of the author’s rights.

  Orbit

  Hachette Book Group

  1290 Avenue of the Americas

  New York, NY 10104

  orbitbooks.net

  First Edition: May 2023

  Simultaneously published in Great Britain by Orbit

  Orbit is an imprint of Hachette Book Group.

  The Orbit name and logo are trademarks of Little, Brown Book Group Limited.

  The publisher is not responsible for websites (or their content) that are not owned by the publisher.

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  Library of Congress Control Number: 2022950259

  ISBNs: 9780316537155 (trade paperback), 9780316537308 (ebook)

  E3-20230308-JV-NF-ORI

  Contents

  Cover

  Title Page

  Copyright

  Maps

  List of Characters

  Part One Chapter One

  Chapter Two

  Chapter Three

  Chapter Four

  Chapter Five

  Chapter Six

  Chapter Seven

  Chapter Eight

  Chapter Nine

  Chapter Ten

  Chapter Eleven

  Chapter Twelve

  Chapter Thirteen

  Chapter Fourteen

  Chapter Fifteen

  Part Two Chapter Sixteen

  Chapter Seventeen

  Chapter Eighteen

  Chapter Nineteen

  Chapter Twenty

  Chapter Twenty-One

  Chapter Twenty-Two

  Chapter Twenty-Three

  Chapter Twenty-Four

  Chapter Twenty-Five

  Chapter Twenty-Six

  Chapter Twenty-Seven

  Chapter Twenty-Eight

  Chapter Twenty-Nine

  Chapter Thirty

  Chapter Thirty-One

  Part Three Chapter Thirty-Two

  Chapter Thirty-Three

  Chapter Thirty-Four

  Chapter Thirty-Five

  Chapter Thirty-Six

  Chapter Thirty-Seven

  Chapter Thirty-Eight

  Chapter Thirty-Nine

  Chapter Forty

  Chapter Forty-One

  Chapter Forty-Two

  Chapter Forty-Three

  Afterword

  Discover More

  Extras Meet the Author

  A Preview of The Lost War

  A Preview of Empire of Exiles

  Also by Gareth Hanrahan

  Explore book giveaways, sneak peeks, deals, and more.

  Tap here to learn more.

  LIST OF CHARACTERS

  THE NINE HEROES

  Peir+ of the Crownland, called the Paladin

  Jan of Arshoth, called the Pious, priestess of the Intercessors

  Blaise of Ellscoast, called the Scholar, master of the Wailing Tower

  Berys the Rootless, later Lady Berys

  Lath, a Changeling, called the Beast

  Thurn of the As Gola tribe, saviour of the Wilder-folk of the northern woods

  Gundan, son of Gwalir, General of the Dwarfholt

  Laerlyn, daughter of the Erlking, Princess of the Everwood

  Aelfric of Mulladale, called the Bonebreaker, dubbed Sir Lammergeier, Keeper of the Spellbreaker, also known as Alf

  IN THE SOUTH

  Olva, sister to Aelfric of Mulladale

  Long Tom+, father to Aelfric and Olva

  Galwyn Forster+, her late husband

  Derwyn, her son

  Cu, a suspicious dog

  Bor, a Rootless mercenary

  Torun, a dwarf who seeks to be a wizard

  Lyulf Martens, a “merchant” in the blood trade

  Abran, a priest turned Rootless knave, in league with Martens

  IN NECRAD

  Timeon Vond, governor of Necrad

  Threeday, a Vatling

  Abbess Marat, a priestess of the Intercessors

  Gamling, lieutenant to Gundan

  Remilard, a guard

  Ceremos, an elf-child

  Elithadil and Andiriel, his parents

  (Formerly of Necrad, now defeated)

  The Chieftain of the Marrow-Eaters+, an Ogre

  Amerith the Oracle, a Witch Elf Seer

  Acraist Wraith-Captain+, Hand of Bone, Wielder of the Sword Spellbreaker

  Sundry other vampires, spirits and other horrors+

  Lord Bone+ the Necromancer, the Dark Lord

  IN THE NEW PROVINCES

  Earl Duna, chief among the landholders of the New Provinces

  Erdys of Ilaventur, his wife

  Their sons, Sir Aelfric the Younger, Idmaer and Dunweld

  Sir Prelan, a champion of the tourney ground

  Sir Eddard Forster, a knight-errant

  Talis+, daughter of Thurn

  The Old Man of the Woods, a Wilder mystic

  ON THE ISLE OF DAWN

  Prince Maedos of Dawn, son of the Erlking, brother to Laerlyn

  A simple gardener

  PART ONE

  From his city of Necrad, Lord Bone sent forth an evil host to despoil the land. Doom was at hand.

  Nine arose in answer. Elf and Dwarf, Men of Summerswell and the northern Wild, heroes all. Know them now, for their names shall never be forgotten.

  Thurn the Wilder, Lath the Beast,

  Gundan of the Dwarfholt, Laerlyn of the Everwood,

  Blaise the Scholar, Jan the Pious,

  Aelfric Bonebreaker, ever faithful.

  First among them, Peir the Paladin, Peir the Peerless.

  It was Peir who gathered them and Peir who led them.

  And at the last, it was Peir who died for them.

  From The Song of the Nine, by Sir Rhuel of the Eaveslands

  CHAPTER ONE

  His story had not begun in a tavern, but Alf had ended up in one anyway.

  “An ogre,” proclaimed the old man from the corner by the hearth, “a fearsome ogre! Iron-toothed, yellow-eyed, arms like oak branches!” He wobbled as he crossed the room towards the table of adventurers. “I saw it not three days ago, up on the High Moor. The beast must be slain, lest it find its way down to our fields and flocks!”

  One of the young lads was beefy and broad-shouldered, Mulladale stock. He fancied himself a fighter, with that League-forged sword and patchwork armour. “I’ll wager it’s one of Lord Bone’s minions, left over from the war,” he declared loudly. “We’ll hunt it down!”

  “I can track it!” This was a woman in green, her face tattooed. A Wilder-woman of the northern woods – or dressed as one, anyway. “We just need to find its trail.”

  “There are places of power up on the High Moor,” said a third, face shadowed by his hood. He spoke with the refined tones of a Crownland scholar. An apprentice mage, cloak marked with the sign of the Lord who’d sponsored him. He probably had a star-trap strung outside in the bushes. “Ancient temples, shrines to forgotten spirits. Such an eldritch beast might…”

  He paused, portentously. Alf bloody hated it when wizards did that, leaving pauses like pit traps in the conversation. Just get on with it, for pity’s sake.

  Life was too short.

  “… be drawn to such places. As might other… legacies of Lord Bone.”

  “We’ll slay it,” roared the Mulladale lad, “and deliver this village from peril!”

  That won a round of applause from the locals, more for the boy’s enthusiasm than any prospect of success. The adventurers huddled over the table, talking ogre-lore, talking about the dangers of the High Moor and the virtues of leaving at first light.

  Alf scowled, irritated but unable to say why. He’d finish his drink, he decided, and then turn in. Maybe he’d be drunk enough to fall straight asleep. The loon had disturbed a rare evening of forgetfulness. He’d enjoyed sitting there, listening to village gossip and tall tales and the crackling of the fire. Now, the spell was broken and he had to think about monsters again.

  He’d been thinking about monsters for a long time.

  The old man sat down next to Alf. Apparently

, he wasn’t done. He wasn’t that old, either – Alf realised he was about the same age. They’d both seen the wrong side of forty-five winters. “Ten feet tall it was,” he exclaimed, sending spittle flying into Alf’s tankard, “and big tusks, like a bull’s horns, at the side of its mouth.” He stuck his fingers out to illustrate. “It had the stink of Necrad about it. They have the right of it – it’s one of Bone’s creatures that escaped! The Nine should have put them all to the sword!”

  “Bone’s ogres,” said Alf, “didn’t have tusks.” His voice was croaky from disuse. “They cut ’em off. Your ogre didn’t come out of Necrad.”

  “You didn’t see the beast! I did! Only the Pits of Necrad could spawn such—”

  “You haven’t seen the sodding Pits, either,” said Alf. He felt the cold rush of anger, and stood up. He needed to be away from people. He stumbled across the room towards the stairs.

  Another of the locals caught his arm. “Bit of luck for you, eh?” The fool was grinning and red-cheeked. Twist, break the wrist. Grab his neck, slam his face into the table. Kick him into the two behind him. Then grab a weapon. Alf fought against his honed instincts. The evening’s drinking had not dulled his edge enough.

  He dug up words. “What do you mean?”

  “You said you were going off up the High Moor tomorrow. You’d run straight into that ogre’s mouth. Best you stay here another few days, ’til it’s safe.”

  “Safe,” echoed Alf. He pulled his arm free. “I can’t stay. I have to go and see an old friend.”

  The inn’s only private room was upstairs. Sleeping in the common room was a copper a night, the private room an exorbitant six for a poky attic room and the pleasure of hearing the innkeeper snore next door.

  Alf locked the door and took Spellbreaker from its hiding place under the bed. The sword slithered in his grasp, metal twisting beneath the dragonhide.

  “I could hear them singing about you.” Its voice was a leaden whisper. “About the siege of Necrad.”

  “Just a drinking song,” said Alf, “nothing more. They didn’t know it was me.”

  “They spoke the name of my true wielder, and woke me from dreams of slaughter.”

  “It rhymes with rat-arsed, that’s all.”

  “No, it doesn’t.”

  “It does the way they say it. Acra-sed.”

  “It’s pronounced with a hard ‘t’,” said the sword. “Acrai-st the Wraith-Captain, Hand of Bone.”

  “Well,” said Alf, “I killed him, so I get to say how it’s said. And it’s rat-arsed. And so am I.”

  He shoved the sword back under the bed, then threw himself down, hoping to fall into oblivion. But the same dream caught him again, as it had for a month, and it called him up onto the High Moor to see his friend.

  The adventurers left at first light.

  Alf left an hour later, after a leisurely breakfast. Getting soft, he muttered to himself, but he still caught up with them at the foot of a steep cliff, arguing over which of the goat paths would bring them up onto the windy plateau of the High Moor. Alf marched past them, shoulders hunched against the cold of autumn.

  “Hey! Old man!” called one of them. “There’s a troll out there!”

  Alf grunted as he studied the cliff ahead. It was steep, but not insurmountable. Berys and he had scaled the Wailing Tower in the middle of a howling necrostorm. This was nothing. He found a handhold and hauled himself up the rock face, ignoring the cries of the adventurers below. The Wilder girl followed him a little way, but gave up as Alf rapidly outdistanced her.

  His shoulders, his knees ached as he climbed. Old fool. Showing off for what? To impress some village children? Why not wave Spellbreaker around? Or carry Lord Bone’s skull around on a pole? If you want glory, you’re twenty years too late, he thought to himself. He climbed on, stretching muscles grown stiff from disuse.

  At the top, he sat down on a rock to catch his breath. He’d winded himself. The Wailing Tower, too, was nearly twenty years ago.

  He pulled his cloak around himself to ward off the breeze, and lingered there for a few minutes. He watched the adventurers as they debated which path to take, and eventually decided on the wrong one, circling south-east along the cliffs until they vanished into the broken landscape below the moor. He looked out west, across the Mulladales, a patchwork of low hills and farmlands and wooded coppices. Little villages, little lives. All safe.

  Twenty years ago? Twenty-one? Whenever it was, Lord Bone’s armies came down those goat paths. Undead warriors scuttling down the cliffs head first like bony lizards. Wilder scouts with faces painted pale as death. Witch Elf knights mounted on winged dreadworms. Golems, furnaces blazing with balefire. Between all those horrors and the Mulladales stood just nine heroes.

  “It was twenty-two years ago,” said Spellbreaker. The damn sword was listening to his thoughts again – or had he spoken out loud? “Twenty-two years since I ate the soul of the Illuminated.”

  “We beat you bastards good,” said Alf. “And chased you out of the temple. Peir nearly slew Acraist then, do you remember?”

  “Vividly,” replied the sword.

  Peir, his hammer blazing with the fire of the Intercessors. Berys, flinging vials of holy water she’d filched from the temple. Gundan, bellowing a war cry as he swung Chopper. Gods, they were so young then. Children, really, only a few years older than the idiot ogre-hunters. The battle of the temple was where they’d first proved themselves heroes. The start of a long, bitter war against Lord Bone. Oh, they’d got side-tracked – there’d been prophecies and quests and strife aplenty to lead them astray – but the path to Necrad began right here, on the edge of the High Moor.

  He imagined his younger self struggling up those cliffs, that cheap pig-sticker of a sword clenched in his teeth. What would he have done, if that young warrior reached to the top and saw his future sitting there? Old, tired, tough as old boots. Still had all his limbs, but plenty of scars.

  “We won,” he whispered to the shade of the past, “and it’s still bloody hard.”

  “You,” said the sword, “are going crazy. You should get back to Necrad, where you belong.”

  “When I’m ready.”

  “I can call a dreadworm. Even here.”

  “No.”

  “Anything could be happening there. We’ve been away for more than two years, moping.” There was an unusual edge to the sword’s plea. Alf reached down and pulled Spellbreaker from its scabbard, so he could look the blade in the gemstone eye on its hilt and—

  —Reflected in the polished black steel as it crept up behind him. Grey hide, hairy, iron-tusked maw drooling. Ogre.

  Alf threw himself forward as the monster lunged at him and rolled to the edge of the cliff. Pebbles and dirt tumbled down the precipice, but he caught himself before he followed them over. He hoisted Spellbreaker, but the sword suddenly became impossibly heavy and threatened to tug him backwards over the cliff.

  One of the bastard blade’s infrequent bouts of treachery. Fine.

  He flung the heavy sword at the onrushing ogre, and the monster stumbled over it. Its ropy arms reached for him, but Alf dodged along the cliff edge, seized the monster’s wrist and pulled with all his might. The ogre, abruptly aware of the danger that they’d both fall to their deaths, scrambled away from the edge. It was off balance, and vulnerable. Alf leapt on the monster’s back and drove one elbow into its ear. The ogre bellowed in pain and fell forward onto the rock he’d been sitting on. Blood gushed from its nose, and the sight sparked unexpected joy in Alf. For a moment, he felt young again, and full of purpose. This, this was what he was meant for!

  The ogre tried to dislodge him, but Alf wrapped his legs around its chest, digging his knees into its armpits, his hands clutching shanks of the monster’s hair. He bellowed into the ogre’s ear in the creature’s own language.

  “Do you know who I am? I’m the man who killed the Chieftain of the Marrow-Eaters!”

  The ogre clawed at him, ripping at his cloak. Its claws scrabbled against the dwarven mail Alf wore beneath his shirt. Alf got his arm locked across the ogre’s throat and squeezed.

 

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