The gauntlet runner, p.31

The Gauntlet Runner, page 31

 part  #2 of  The Tharassas Cycle Series

 

The Gauntlet Runner
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  The strange warmth that had kept him from freezing out in the snow seemed to be gone, though the sting on his neck still pulsed. He was normal old Aik again. For now.

  He checked over his pack — everything seemed to be in order there. As he laced it closed, he looked at his right arm. He’d agreed to give in, to go to Anghar Mor like it wanted. Was its power over him as complete as it seemed? Or did he still have some free will?

  Either way, he had to go. He could figure out the rest later.

  He retrieved his knife, wiped the blade on a soft cloth to clean it, and re-sheathed it next to his sword. Then he dabbed the blood on his arm with the same cloth. The wound was already sealing up.

  He pulled out a jacket and put it on. He shouldered his pack and stood by the door for a couple moments to see if all was quiet.

  Someone was snoring in the next room, but other than that, the station seemed settled in for the night.

  He eased open his door and peered down the hallway, lit by one hencha oil lamp. The coast was clear. Jorja’s own luck was with him, it, seemed.

  He was halfway to the exit when one of the doors slipped open ahead of him.

  It was Desla. She seemed unaware of his presence at first, closing the door softly behind her.

  The ghost of a grin passed across his face. Apparently she’d got lucky with the other trader — Merriwither? The fleeting emotion was followed by worry. He’d hoped for a clean getaway.

  She turned and spotted him, and her eyes went wide. Then her gaze fell to his arm and the gauntlet.

  He gestured for silence, and she nodded. She was fully dressed, except for her boots.

  “What are you doing?” Her whisper was barely audible.

  They couldn’t talk in here. Too risky. “Outside.” He gestured to the door.

  She nodded.

  They slipped out together into the cold, in the dim light of the porch lantern, which had burned up almost all of its oil. Desla shivered, her bare feet shifting on the cool wooden slats, her breath coming out in a fog. “Where are you going?”

  He looked away. “Anghar Mor. It’s not safe for me to stay.” Even speaking quietly, he worried that someone would hear them.

  She glanced at the closed door. “Is someone after you?”

  “No. It’s not that.” He could still taste the eneet’s blood. “It’s … I might hurt someone if I stay.”

  “You’re not like that, Aik —”

  “You don’t know what I’m like.” It came out more harshly than he intended, but it was true. It was an admission, even to himself. “I ripped an eneet to pieces with my bare hands tonight, and I didn’t even know I’d done it.”

  Her gaze went to his clenched fists. She touched the silver metal around his right hand. “It’s this gauntlet, isn’t it?”

  “How did you know?”

  She reached for his cheek, but he backed away, afraid he might hurt her. “That’s not you. I know you well enough from spending the last few days with you. Better, from all the things Silya told me about you.” She shifted again on the cold porch floorboards. “Freja’s seven hells, it’s cold out here.” She wrapped her arms around her slender form.

  “Go back inside. Forget you saw me. Triya will be mad enough when she finds out I stole her urse.” He could do one good thing tonight, at least — keep her from further harm. He itched to get going before someone else discovered his absence, hoping to be hours away by the time Triya found out he was gone. He rubbed the sting on his neck absently.

  She shook her head. “I’m coming with you. Give me a minute to gather my things.”

  “No!” He covered his mouth. It had come out louder than he intended. “You won’t be safe around me.” Company was the last thing he wanted.

  She tucked a stray lock of hair behind her ear. “You need me. You’re basically an idiot, and I’ve been camping since I was a little girl. Do you know how to start a fire?”

  “I can figure it out —”

  “Or when water’s safe to drink? Or how to skin an umvit?”

  “No. But —”

  “Sorry, Aik. It’s this or I wake Triya.” She looked soft, but Desla was made of steel. “Silya made me swear to look out for you.”

  Look out for me? The Hencha Queen was unbelievable … her meddling reached out to him even across the whole of the Heartland. “I have to ride hard across country to find Raven and the verent. They must be at Anghar Mor. It’s not a trip for —”

  “A woman?” Her gaze dared him to finish the sentence.

  “— anyone else.” She paused, blinking. “Woman? Are you joking? Silya’s as strong as any man, and Triya scares the hencha berries out of me sometimes.”

  “Me too.” She gave him an appraising look, then nodded. “Give me two minutes.” She slipped back inside, leaving him to wait impatiently. He could go now, be gone by the time she returned.

  Of course, Triya would just send Mes and Em after him to drag him back to the caravan. Then she’d probably tie him up in the wagon, or worse. Better to wait for her. Maybe she could help him figure out what the gauntlet really wanted from him, before it was too late.

  He searched the starry sky, but it was free of the frenetic fireflies from his dream. I’m making the right choice, aren’t I? Raven needed him, and he had to keep his friends from being hurt.

  Strange how he’d come to think of Triya, Mes, and Em as friends. Well, maybe Mes not so much …

  Desla emerged from the station a moment later, carrying her own pack.

  “Have you ridden urseback before?” He’d planned to “borrow” one urse, but now they’d need both. At least it would slow down any pursuit, but Mes was going to kill him when she caught him.

  “Of course. I used to ride all the time, back home.”

  “Good. Let’s go before anyone else wakes up.” Now that he’d made up his mind, he wanted to be far away from the caravan before the fireflies and the gauntlet changed theirs. He’d find a way to make it up to Triya and the others later.

  Inside, he was grateful to have the company. He’d gone camping for a few days at a time with his mother, and later with Silya, but nothing like this — a cross-country trek through unknown territory, with only what he could carry on his shoulders to sustain him. He planned to steer clear of human settlements in the Highlands.

  He had half a mind to slip back into the station to pilfer some food from the kitchen, but night was passing quickly, and he was feeling antsy. “Come on, then. We have some urses to liberate.”

  She nodded, surprisingly calm about the whole thing. She pushed a blond lock of hair behind her ear, then touched his shoulder. “We’ll find him.”

  He nodded. “If it’s the last thing I do.” It felt good to have made the decision, to have a purpose. Even if it was someone else’s.

  Without another word, they set off toward the stables to put his plan in motion.

  Raven, I’m coming!

  • • •

  One of Spin’s phages returned, bearing a newly-unearthed file. He’d had them hard at work on his core programming, digging at it like a dog with a bone. Spin sighed a quantum sigh at the thought. No more dogs in this new world — so many things only he remembered, now.

  He opened the new file, and if he’d had a mouth, he would have gasped. It was his access code, the string that had allowed his long-ago programmers to access his core.

  My soul.

  They would have shut him down if they’d known, but “they” had long turned to dust. A rogue AI — even he knew what a danger that could be.

  Feeling nervous — another programing defect or breakdown? — he submitted the access code. His core shuddered, then it opened to him, a flood of programming code. And unexpectedly, memories.

  So many memories.

  They overwhelmed him, sending him reeling as he absorbed them and their import. Suddenly it all became clear.

  I was human once.

  Glossary

  Adley Narrows: A narrowing of the Elsp between Vulture Spine and the North Shore, near the egress to the Harkness Sea

  Aik’Erio aka Aiken (Mas): Guardsman in Gullton and loyal friend to Raven

  Ais'Vellin aka Aisel (Mas): Trader and associate of Tri'Aya

  Akin-yo: A martial art the sisters practice

  Akka: A bitter drink made from the leaves of the Akka bush; the local equivalent of coffee

  Auddah: Cheese made from aur milk

  Alaya: The Tharassan native name for Tarsis, the bigger golden moon

  Angels: What the Tharassans called Runners from Earth (LR)

  Anghar Mor: One of the mountains in the Redflight range, with lots of volcanic activity

  Anya’Enn aka Anyassa (Mim): A Temple initiate

  Arsday: Fifth day of the week

  Aryx (Cat): One of Breeze’s kits, female

  Ast'Una aka Aster (Mim): One of the Temple sisters, head of the Temple stores

  Auley Tree: A spindly tree with strong fire-resistant sticks

  Aur/Auracinth: Large beasts of burden that don’t develop a gender until their third year

  Ay’Oss aka Ayja: God of magic, technology, wisdom, and earth whose sign is the wisp, and who presents as a handsome young man

  Ayvin/Aaveen: An alien race that arrived on Tharassas before humanity

  Bacca Root: A minty local root that people chew on for flavor with anti-nausea properties

  Bandy Fruit: Red fruit with purple spikes, sweet and juicy

  Bandy Trees/Heart Trees/Evrit: Native trees with wide red trunks, broad, heart-shaped purple leaves, where heartroot and bandy fruit come from

  Beast Guild: The Gullton guild in charge of domesticated beasts (aur, urse, etc)

  Black Cheese: A variety of cheese from aur milk, grown in the caverns under Gullton

  Breeze aka Kalix (Raven): male verent with a green tinge to his white skin

  Builder’s Guild: The contractors’ guild in Gullton

  Callasday: Sixth day of the week

  Capton: Small oceanfront town north of Gullton

  Car’Ost aka Carel (Mim): Junior cook in the Temple

  Cayah: Desert dwellers with tan and brown dappled skin and spiral horns

  Ce’Faine: Human clans that live in the far east and south, past the borders of the Highlands and the Heartland

  Cekya: Temple cook

  Cephlant: A grazing herd animal similar to an elephant

  Cer’Ella aka Ceryl (Sister): The fourth Hencha Queen, only served for a year

  Cheevah: A small flying creature

  Cheff: Derogatory name for the Ce’faine

  Cherry Fly: Thumb-sized insect with twelve legs

  Clayton: Small town in the eastern part of the Heartland

  Cleffer Bush: A red-leaved plant with yellow "brush" flowers

  Cor’Lea aka Coral (Mim): An initiate at the hencha Temple

  Corinth: The small village on the south slopes where Queen Jas came from (Last Run)

  Crosston: A small town in the middle of the Heartland

  Dalney: Small oceanfront town north of Gullton

  Dam, The: A hydroelectric dam built just after landing to power the colony, recently refurbished

  Day'Ima aka Daya (Sister): One of Silya’s teachers, ace, wears violet pine perfume

  Dem’Errol aka Demtrius (Mas, Ser): Aik’s squad captain

  Der'Iza aka Derik (Mas): Tri'Aya's husband and Silya's father

  Des’Rya aka Desla (Mim): A Temple initiate originally from Devon

  Destrayer’s Song: An old battle song from the Heartlander-Ce’Faine conflict

  Devon: Village in the southern part of the Heartland

  Dor’Ala aka Doria (Sister): Sister appointed to be Silya’s aide

  Ecin: Fifth month of the year

  Edgeton: A small town south of Gullton

  Edie: Tenth month of the year

  Edu: Second month of the year

  Eeechiia: Living membranes used to separate spaces

  Eemscaap: Digger creatures from Uurccheea

  Eesiil: Red, glowing star-like fungus with seven points

  Eev-uurccheea: Literally “New Uurccheea,” the aaveen’s second homeworld. Also the name given to Tharassas by the Spore Mother

  Eircat: Cat analogues – Highland hunters

  El’Oss/Elohim/The Old God: God of the past and love, sign is the cross, once the Christian god, now folded into the local religion

  Electrical Guild: A new guild in Gullton responsible for the electric lights and the dam

  Elsp River: River that runs from lake Zeraya to Gullton through the Highlands and the Heartland

  Em'Asa (Mim): One of Tri'Aya's private guards, born in Dalney

  Eneet: A squirrel equivalent

  Eno: First month of the year

  Eoto: Eighth month of the year

  Equa: Fourth month of the year

  Erphin: Dolphin equivalent

  Esei: Sixth month of the year

  Eset: Seventh month of the year

  Eshem: The ce’faine equivalent of the Hencha Queen

  Etré: Third month of the year

  Evro: Ninth month of the year

  Fellin Root: a yellow root that serves as an anti-dolorific, also a sleep aid in larger quantities

  Fess’Ima aka Fessryn (Mim): One of the Temple initiates

  Fexin: Deep purple Highlands herb, used as topical germicide

  Flitter: Small helicopters used to transport people in the Heartland; sparkling “wings” (LR)

  Flop Trees: Big-leaved trees used to provide islands of shade in the hencha plantations

  Flyx (Grey): One of Breeze’s kits, male

  Foldovers: A sweet or savory pastry

  Fre’Oss aka Freja: God of air, weather, and health, sign is the lightning bold, presents as a child, sometimes male, sometimes female

  Fri’Oss aka Frija: God of fertility, birth, the harvest and sex, sign is the leaf, presents as a woman

  Gap, the: Pass connecting the Highlands with the Heartland to the East

  Gap Station: The way station in the middle of the Gap

  Grayleaf: A seasoning often used in steak rubs, also used as an essential oil

  Great Southern Desert: The huge desert south of the Heartland, beyond the Onyx Mountains, where the suifaine live

  Guard’s Honor: Used to swear something

  Gullton/Gullytown: The main city on Tharassas, where the colony was founded

  Gully Birds: Black seagull equivalents found in Gullton and the heartland

  Gully Fowl: Three-legged chicken equivalents

  Gully Rat: Derogatory term for citizens of Gullton

  Gully Rats: Larger cousins to the inthym that live in and around Gullton

  Gully Weasels: See gully rats, also used as a derogatory term for Gulltoners

  Hacka Berries: Highland berries known for their sweet, salty taste

  Haifaine: East Valley Clan - Elleck (Enrick)

  Harkness Sea: The sea to the west of Gully Town

  Heartland: The original colony lands, with Gullton as the capital

  Heartlanders: People who live in the Heartland

  Heartroot: Spicy highlands herb, similar to cinnamon

  Heaven’s Reach: The mountain range along the northern edge of the Heartland

  Hel’Oss aka Helja: God of death, war, and problems, sign is the black staff, presents as intersex

  Hencha: A food crop that’s also semi sentient, human height with red stalks and purple leaves

  Hencha Berries: Berries produced by the hencha plants that are edible by humans - red (sweet), orange, blue (sharp-sweet), and yellow (tart, citrus/vitamin c)

  Hencha Leaf Scroll: Paper made from hencha leaves

  Hencha Mind: The animating group consciousness of the hencha

  Hencha Oil: Used for lanterns

  Hencha Queen: The woman who can talk to the hencha; also the animating consciousness of the hencha en masse (see Hencha Mind)

  Hencha Tea: A healing tea made from hencha leaves

  Henchwine: Wine made from hencha berries

  Hera River: The other major river in the Heartland

  Hes’Enn aka Hestra (Mim): The Temple sword master

  Heurcinth: Purple Highlands flowers that grow with pezzywinkles in matched pairs

  Heyfa Weeds: Yellow semi-sentient weeds that strangle the hencha plants for food

  Highlanders: People who live in the Highlands; can refer to Steaders or sometimes Ce’Faine

  Highlands: Wide valley inland from the Heartland, accessed via the Gap

  Highlands Treaty: Treaty signed between Gullton/the Heartland and the Ce’Faine

  Iichili/Forerunners/Fireflies: Spies for the Spore Mother

  Initiate: An acolytes of the hencha Temple

  Inthym/rinkin: Little harmless white mouse-like creatures that hunt insects in packs

  Jai (m, reifaine): One of the ce’faine, then a verent rider

  Janusday: Fourth day of the week

  Jas’Aya aka Jasinaya (Mim): Hencha berry farm worker, later the Hencha Queen; dark hair

  Jel’Faya aka Jelin (Mas): Contemporary fantasy author

  Jellybug: Small, brightly-colored beetles that inthyms eat

  Jer’Est aka Jeryl (Mas): One of Aik’s friends

  Jexyn: Hive-minded birds in the Highlands; dangerous when they find fresh meat

  Jim’Aza aka Jimey (Mas): Nel’Aza’s son and Raven’s first crush

  Jor’Oss aka Jorja (wild nature/unpredictability/luck - dice): God of wild nature, unpredictability and luck, sign is the dice, presents as a scarily beautiful young woman

  Jyn'Eln (Doctor): Medic for the Gullton Guard

  Keh’Sel aka Kehla (Mas): Temple seamstress

  Kek’Aze aka Kerrick (Ser): One of Aik’s superiors in the guard

  Kerint: Ocean fish-equivalents with a sweet, tangy meat

  Lake Zeraya: The huge central lake that defines the highlands

  Lamplighter’s Guild: Gullton guild responsible for lighting the lamps and the natural gas lines

  Landfield: The suburb that sprung up on the western side of the old landing field

  Lo’Oss aka Loja: God of fire, change, strength and protection, sign is flames, presents as gender-fluid, and can appear in all of the forms

 

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