Night prowler 03 raptu.., p.1

The System Arrives: Consequences, page 1

 

The System Arrives: Consequences
Select Voice:
Brian (uk)
Emma (uk)  
Amy (uk)
Eric (us)
Ivy (us)
Joey (us)
Salli (us)  
Justin (us)
Jennifer (us)  
Kimberly (us)  
Kendra (us)
Russell (au)
Nicole (au)



Larger Font   Reset Font Size   Smaller Font  
The System Arrives: Consequences


  The System Arrives: Consequences

  by Terry Carter

  The System Arrives, Book 3: Consequences

  Copyright © 2025 by Terry Carter All rights reserved.

  No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the copyright holder, except as provided by U.S.A. copyright law.

  This is a work of fiction. Names, characters, places, and incidents are either the product of the author's imagination or are used fictitiously, and any resemblance to actual persons, living or dead, business establishments, events, or locales is entirely coincidental.

  Cover Design by: Muhammad Waqas

  Published by: Carter Family Publishing

  Printed in the United States of America.

  https://www.thesystemarrives.com

  Table of Contents

  Cover

  Acknowledgements

  Robert's Starting Stat Sheet

  Book Three: Chapter 1 - Destruction and Deliverance

  Book Three: Chapter 2 - The Emperor's Fury, The Queen's Resolve

  Book Three: Chapter 3 - Echoes and Investigations

  Book Three: Chapter 4: The Shattered Calm

  Book Three: Chapter 5: Lines on a Map, Troops Through the Gates

  Book Three: Chapter 6: Echoes and Defenses

  Book Three: Chapter 7: Lulls and Levels

  Book Three: Chapter 8: Shadows and Aspirations

  Book Three: Chapter 9: Labyrinth Depths and Town Whispers

  Book Three: Chapter 10: Uninvited Guests

  Book Three: Chapter 11: Imperial Machinations

  Book Three: Chapter 12: Scales and Sanctuaries

  Book Three: Chapter 13: Far From Home

  Book Three: Chapter 14: Whispers of Power, Walls of Resolve

  Book Three: Chapter 15: Revelations and Ripples

  Book Three: Chapter 16: The Celestial Spire's Ascent

  Book Three: Chapter 17: Spire's Zenith

  Book Three: Chapter 18: The good that comes after

  Book Three: Chapter 19: Unwelcome Advances, Unearthed Potential

  Book Three: Chapter 20: The Ironhearts' Request

  Book Three: Chapter 21: Strange Visits

  Book Three: Chapter 22: What is a Job?

  Book Three: Chapter 23: Skills

  Robert's End of Chapter 23 Stat Sheet

  Book Three: Chapter 24: The Devil You Know

  Book Three: Chapter 25: Joy and Ruin

  Book Three: Chapter 26: The Price of Protection

  Book Three: Chapter 27: The weight of a Whisper

  Book Three: Chapter 28: The Price of Peace

  Book Three: Chapter 29: An Ancient Trust

  Book Three: Chapter 29.5: Birth of a Bond

  Book Three: Chapter 30: A Bond of Equals

  Book Three: Chapter 31: The Stagnation of Peace

  Book Three: Chapter 32: Echoes and Farewells

  Book Three: Chapter 33: The Frost-Kissed City

  Book Three: Chapter 34: The Caldera's Crucible

  Book Three: Chapter 35: Sole Survivor

  Book Three: Interlude 1: Seeds of the Future

  Book Three: Chapter 36: When the Cohort Falls

  Book Three: Chapter 37: A Dragon, a Forerunner, and a... Teenager?

  Book Three: Chapter 38: An Investment in Futures

  Book Three: Chapter 39: The Weight of Centuries

  Book Three: Chapter 40: A Mythical Crossroads

  Book Three: Chapter 41: Lessons in a New World

  Book Three: Chapter 42: First Steps

  Book Three: Chapter 43: The First Stepping Stone

  Book Three: Chapter 44: Forged in the Falls

  Book Three: Chapter 45: More Than a Mage

  Book Three: Chapter 46: A Scholar's Hands, A Tamer's Heart

  Book Three: Chapter 47: Empty Nests and New Companions

  Book Three: Chapter 48: Leap of Faith

  Book Three: Chapter 49: The Gift that Giveth

  Book Three: Chapter 50: The Ghost in the Golem

  Book Three: Chapter 51: The Grind in the Gloom

  Book Three: Chapter 52: Bad Decisions

  Book Three: Chapter 53: The Soul and the Severed Head

  Book Three: Chapter 54: Judgment of the System

  Book Three: Chapter 55: Secrets

  Book Three: Chapter 56: Holy Crap

  Robert's Book 3 Final Stats

  Thank You

  Patreon and Discord

  More Info on Litrpg

  Facebook

  Acknowledgements

  This book, a journey of imagination and countless hours of dedication, would not have reached its final form without the unwavering support and encouragement of several incredible people. To each of you, I offer my deepest and most sincere gratitude.

  First and foremost, my heartfelt thanks go to my wonderful wife, Kara. Your endless wellspring of support has been my constant anchor throughout this entire process. Kara, your patience during the late nights and early mornings, your belief in my vision even when I doubted myself, and your unwavering encouragement were the bedrock upon which this book was built. Thank you for understanding the solitary nature of writing and for always being my most enthusiastic cheerleader. Your love and steadfastness have been more valuable than words can express.

  Character Status

  Basic Information

  Name: Robert Williams

  Race: Human, Tier E

  Gender: Male

  Level: 123

  Lifespan (Earth Yrs): 6000

  Classes & Professions

  Class 1: Grand Archmagi of Creation (MU)

  Class 2: Peerless Blade of Eternal Light (L)

  Class 3: N/A

  Merged Class: N/A

  Profession 1: Mythic Enchanter of the Healing Light (MU)

  Profession 2: N/A

  Merged Profession: N/A

  Attributes

  Attribute Value

  Strength 189

  Dexterity 443

  Constitution 270

  Intelligence 580

  Wisdom 580

  Charisma 70

  Perception 45

  Endurance 50

  Will Power 45

  Free Points: 259

  Vitals & Regeneration

  Vital Value

  HP 38,745

  MP 1,641,952

  Stamina 72,403

  Regeneration Per Minute

  Health 378.8

  Mana 366.93

  Stamina 152.16

  Resistances

  Type Value

  Elemental 14

  Mind 14

  Time 14

  Space 14

  High 14

  Spirit 14

  Physical 33

  Fire 35

  Experience

  Category Value

  Current XP 728,956,855

  XP to Next Level 910,000,000

  Remaining XP Needed 181,043,145

  Traits

  Calm Mind

  Protects the holder from mental effects such as depression, anger, anxiety, or fear.

  Draconic Resistance, Fire

  Grants a permanent resistance to fire of 35%.

  Skills

  General - Computer Engineering (Rank 3, Level 1)

  Mastery - Computer CPU Design (Level 10)

  Mastery - Component Design (Level 10)

  Bladed Weapons (Rank 4, Level 3)

  Mastery - Long Sword (Level 10)

  Mastery - Short Sword (Level 10)

  Mastery - Daggers (Level 10)

  Handheld Ballistic Weapon Usage (Rank 2, Level 9)

  First Aid (Rank 2, Level 9)

  Basic Biology (Rank 1, Level 9)

  General - Chemistry (Rank 2, Level 1)

  General - Physics (Rank 2, Level 3)

  General - Cooking (Rank 3, Level 2)

  Mastery - Cooking - American (Level 10)

  System (Rank 1)

  System UI

  System Storage (Level 7)

  System Map (Level 5)

  System Logs

  System Quests

  System Skills

  System Status

  System Party Menu

  General - Language (Rank 2, Level 5)

  Language - English (Level 10)

  Language - Spanish (Level 10)

  Language - System Common (Level 10)

  Language - System High Common (Level 10)

  Teaching (Rank 5, Level 5)

  General - Mathematics (Rank 3, Level 3)

  Mastery - Math - Algebra (Level 10)

  Mastery - Math - Geometry (Level 10)

  Mastery - Math - Trigonometry (Level 10)

  Mastery - Math - Calculus (Level 10)

  Magic - Sphere Elemental Fire (Rank 7, Level 2)

  Magic - Sphere Elemental Water (Rank 7, Level 2)

  Magic - Sphere Elemental Air (Rank 7, Level 2)

  Magic - Sphere Elemental Earth (Rank 7, Level 2)

  Magic - Sphere of Time(U) (Rank 7, Level 2)

  Magic - Sphere of Creation (U) (Rank 7, Level 2)

  Magic - Sphere of Space (Rank 7, Level 2)

  Magic - Sphere of Healing (Rank 7, Level 2)

  Magic - Sphere of Elemental Light (Rank 7, Level 2)

  Magic - Sphere of Enchantment (Rank 7, Level 2)

  Magic - Sphere of Gravity (Rank 7, Level 2)

  Mag
ic - Sphere of Nature (Rank 7, Level 2)

  Magic - Sphere of Conjuration (Rank 7, Level 2)

  Magic - Sphere of Illusion (Rank 7, Level 2)

  Magic - Sphere of Destruction (Rank 7, Level 2)

  Magic - Sphere of the Soul (Rank 7, Level 2)

  Magic - Sphere of the Mind (Rank 7, Level 2)

  Magic - Sphere of Divination (Rank 7, Level 2)

  Magic - Sphere of Necromancy (Rank 7, Level 2)

  Magic - Sphere of Transmutation (Rank 7, Level 2)

  Magic - Sphere of Abjuration (Rank 7, Level 2)

  Magic - Sphere of Travel (Rank 7, Level 2)

  Magic - Sphere of Summoning (Rank 7, Level 2)

  Magic - Sphere of Elemental Darkness (Rank 7, Level 2)

  Magic Sphere of Warding (Rank 7, Level 2)

  Magic - Sphere of Enchancement (Rank 7, Level 2)

  General - Leatherworking (Rank 5, Level 5)

  Enchanting (Rank 7, Level 1)

  Mastery - Disenchant (Level 10)

  Mastery - Item Enchanting (Level 10)

  Mastery - Permanent Enchantment (Level 10)

  Mastery - Gate Weaver (Level 7)

  Sewing (Rank 5, Level 5)

  Hunting (Rank 5, Level 5)

  Basic Trapping (Level 6)

  Space Craft Design (Rank 5, Level 5)

  Advanced Primary Subsystem Design (Level 7)

  Advanced Sensor and Scanning Systems (Level 7)

  Electrical Systems Design (Level 10)

  Propulsion Systems Design and Engineering (Level 10)

  General - Power Production Design (Rank 5, Level 5)

  Advanced Anti-Matter Energy Engineering and Design (Level 10)

  General - Martial Arts (Rank 5, Level 7)

  Aikido (Level 10)

  Identify (Rank 7, Level 1)

  Ranged Weapons - Archery (Rank 5, Level 5)

  Shortbow (Level 10)

  General - Computer Programming (Rank 3, Level 1)

  Computer Programming - C (Level 10)

  Computer Programming - C++ (Level 10)

  Computer Programming - C# (Level 10)

  Computer Programming - R (Level 10)

  Computer Programming - Ruby (Level 10)

  Computer Programming - PHP (Level 10)

  Computer Programming - Python (Level 10)

  Computer Programming - Assembly Language (Level 10)

  General - Electrical Engineering (Rank 2, Level 1)

  Circuitry (Level 10)

  General - Piloting (Rank 2, Level 3)

  General - Construction (Rank 2, Level 6)

  Mastery - Carpentry (Level 10)

  Mastery - Masonry (Level 10)

  Mastery - Electrical (Level 10)

  General -Military Leadership (Rank 3, Level 1)

  General - Tactics (Level 10)

  Mastery - Squad (Level 10)

  Mastery - Urban (Level 10)

  Mastery - Company (Level 10)

  Equestrianism (Rank 2, Level 6)

  General Computer Science (Rank 2, Level 2)

  Cybersecurity (Level 10)

  Hacking (Level 10)

  Technical Writing (Level 10)

  Data Analysis (Level 10)

  Negotiation (Rank 2, Level 7)

  Foraging (Rank 3, Level 1)

  Survival (Rank 5, Level 7)

  Cartography (Level 9)

  Woodland (Level 10)

  Desert (Level 10)

  Water (Level 10)

  Running (Rank 3, Level 5)

  Climbing (Rank 2, Level 7)

  Meditation (Rank 3, Level 2)

  Status Protection (Rank 7, Level 7)

  Hide Skills (Level 10)

  Hide Abilities (Level 10)

  Hide Base Info (Level 10)

  Hide Feats (Level 10)

  Hide Traits (Level 10)

  Hide Inventory Screen (Level 10)

  Hide Money Screen (Level 10)

  Falsify System Displayed Data (Level 10)

  General - Art (Rank 5, Level 4)

  Painting (Level 10)

  Alchemy (Rank 5, Level 5)

  Jewelcrafting (Rank 5, Level 5)

  Armor Proficiency (Rank 5, Level 7)

  Light Armor Mastery (Level 8)

  Medium Armor Mastery (Level 7)

  Armored Casting (Level 8)

  Inscription (Rank 6, Level 6)

  Mining (Rank 4, Level 7)

  Blacksmithing (Rank 4, Level 7)

  Weapon Crafting (Level 7)

  Metallurgy (Rank 4, Level 7)

  Tracking (Rank 7, Level 6)

  Herbalism (Rank 4, Level 8)

  General - Medicine (Rank 4, Level 8)

  General Surgery (Level 7)

  Diagnosis (Level 7)

  Taming (Rank 4, Level 7)

  Shield Proficiency (Rank 4, Level 7)

  Axe Proficiency (Rank 4, Level 7)

  Appraisal (Rank 4, Level 6)

  Abilities

  Adept Learner (Passive, Divine)

  The user is quickly and efficiently able to gain knowledge in a skill category, and can learn skills 300% faster.

  Fabric of Reality (Active, Mythical)

  Analyze Objects: Gain detailed information about an object, including its composition, history, and potential uses.

  Repair Objects: Mend damaged objects at a molecular level.

  Create Simple Constructs: Form basic objects from raw energy or existing matter.

  Limitations: Complexity limited by skill/energy. Direct contact required. Overuse causes fatigue.

  Enchanting Touch of the Master Healer (Active, Mythical)

  Allows the Enchanter to imbue healing properties into objects (weapons, armor, consumables). Enchanted items emit a gentle healing aura. Can enhance existing potions/salves.

  Danger Sense (Passive, Epic)

  Allows the bearer to sense danger within 100 feet of themselves.

  Aegis of Dawn (Active, Legendary)

  Envelops caster and allies in a sphere of golden radiance, deflecting physical/magical attacks, removing curses/despair, boosting courage/resilience, and gently mending injuries. Use: 1/day, Duration: 30 seconds.

  Perks

  Fast Learner (Common)

  Learns skills 3% faster.

  Enhanced Senses (Common)

  All Senses are 5% greater.

  Skilled (Common)

  Given +1 skill points.

  Rare Stats (Uncommon)

  All stats +1.

  High Skills (Uncommon)

  All skills start at level 5, +1 Unlocked Skill Points.

  Lesser Regeneration (Uncommon)

  Heals all wounds twice as fast as normal.

  Rare Class (Rare)

  Classes start Uncommon.

  Rare Skills(U) (Rare)

  All skills start +1 Ranks, +3 skill points.

  Whispers of the World (Rare)

  Expanded Awareness: +3 bonus to Perception checks (hearing/smell).

  Arcane Sight (Rare)

  Detect magic items and traps. Bonus to perception and spellcasting.

  Soul Sight (Rare)

  View the souls of others, perceiving their true nature and hidden intentions.

  Legendary Skills(U) (Legendary)

  All skills start +2 Ranks, +2 skill points, +2 unlocked skill points.

  Greater Regeneration (Legendary)

  Greater Regeneration that Includes all limbs.

  Soulbound Arsenal (Legendary)

  Designate up to three items as Soulbound (cannot be lost/stolen/destroyed, instant summon, minor scaling bonus based on level).

  Feats

  First in Class

  Description: First person to get a class. Award: Class rank +1.

  First Defender

  Description: First person to kill a monster. Award: EXP + 5%.

  Quest Master

  Description: First Person to complete a quest. Award: All Quest rewards +1 rank and + 10%.

  Architect of the Arcane

  Description: First person to create an enchanted item, of Epic Quality and at least Tier 4. Requires Tier 5 in enchanting or Tier 4 in both the Enchanting Skill and the Sphere of Enchanting. Award: +4 levels to enchanting skill OR +2 to each enchanting skill/sphere. +5% chance of enchanted item being 1 tier higher in rarity.

  Ascend to the Heavens

  Description: Successfully ascended to the F-Tier, granting a significant increase in power and potential. Award: +3 Unlocked Skill Points, +1 Rare and +1 Legendary Perk Points.

 

Add Fast Bookmark
Load Fast Bookmark
Turn Navi On
Turn Navi On
Turn Navi On
Scroll Up
Turn Navi On
Scroll
Turn Navi On
183