The Pat Hobby Stories

The Pat Hobby Stories

F. Scott Fitzgerald

Fiction / Short Stories

A fascinating study in self-satire that brings to life the Hollywood years of F. Scott Fitzgerald The setting: Hollywood: the character: Pat Hobby, a down-and-out screenwriter trying to break back into show business, but having better luck getting into bars. Written between 1939 and 1940, when F. Scott Fitzgerald was working for Universal Studios, the seventeen Pat Hobby stories were first published in Esquire magazine and present a bitterly humorous portrait of a once-successful writer who becomes a forgotten hack on a Hollywood lot. "This was not art" Pat Hobby often said, "this was an industry" where whom "you sat with at lunch was more important than what you dictated in your office." The Pat Hobby sequence, as Arnold Gingrich writes in his introduction, is Fitzgerald's "last word from his last home, for much of what he felt about Hollywood and about himself permeated these stories."
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Pieces: A Collection of New Voices

Pieces: A Collection of New Voices

Stephen Chbosky

Young Adult / Fiction / Contemporary

MTV has discovered the authors of tomorrow. Read them today in Pieces. This unique short-story collection is more than a good read—it's an exciting glimpse into the future of fiction. The winners of MTV's "Write Stuff" competition share their voices and visions in tales that are endearingly raw, undeniably bold, and engagingly inventive. In Next Time, a housewife encounters a gunman—an experience that changes her life, and her mind, in surprising ways...Pinball is an edgy tale of a young mail clerk's hidden sex life...After her broken engagement, a cook in New York goes to work for a chic SoHo couple in Roam...Mother captures the tragedy of a woman's illness, as witnessed through her daughter's eyes...In Day of the Dead, a humorously doomed relationship begins when a twentysomething's boyfriend returns from an Outward Bound trip and moves in with her...Two old high school friends reunite—and compare their very different lives—in Black Cowboy. Along with other stories and an introduction by Stephen Chbosky (The Perks of Being a Wallflower), Pieces is filled with the excitement of discovery—as a host of newcomers present their works to a wide and eager audience.
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Saints

Saints

Orson Scott Card

Science Fiction & Fantasy / Poetry / Nonfiction

When ten-year-old Dinah Kirkham saw her father leave their Manchester home in the middle of the night, she asked when he would be back. "Soon," he replied. But he never came back. On that night in 1829, John Kirkham laid the foundation of his daughter's certainty that the only person Dinah could ever really trust was herself. From that day forward, Dinah worked to support her family, remaining devoted to their welfare even in the face of despair and grinding poverty. Then one day she heard a new message, a new purpose ignited in her heart, and new life opened up before her.
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Homebody

Homebody

Orson Scott Card

Science Fiction & Fantasy / Poetry / Nonfiction

In Homebody: A Guide to Creating Spaces You Never Want to Leave, Joanna Gaines walks you through how to create a home that reflects the personalities and stories of the people who live there. Using examples from her own farmhouse as well as a range of other homes, this comprehensive guide will help you assess your priorities and instincts, as well as your likes and dislikes, with practical steps for navigating and embracing your authentic design style. Room by room, Homebody gives you an in-depth look at how these styles are implemented as well as how to blend the looks you're drawn to in order to create spaces that feel distinctly yours. A removable design template at the back of the book offers a step-by-step guide to planning and sketching out your own design plans. The insight shared in Homebody will instill in you the confidence to thoughtfully create spaces you never want to leave.
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Children of the Fleet

Children of the Fleet

Orson Scott Card

Science Fiction & Fantasy / Poetry / Nonfiction

**From Orson Scott Card, a*ward-winning and bestselling author of Ender's Game*, his first solo Enderverse novel in years. Children of the Fleet is a new angle on Card's bestselling series, telling the story of the Fleet in space, parallel to the story on Earth told in the Ender's Shadow series. Ender Wiggin won the Third Formic war, ending the alien threat to Earth. Afterwards, all the terraformed Formic worlds were open to settlement by humans, and the International Fleet became the arm of the Ministry of Colonization, run by Hirum Graff. MinCol now runs Fleet School on the old Battle School station, and still recruits very smart kids to train as leaders of colony ships, and colonies. Dabeet Ochoa is a very smart kid. Top of his class in every school. But he doesn't think he has a chance at Fleet School, because he has no connections to the Fleet. That he knows of. At least until the day that Colonel Graff arrives at his school for an interview.
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Hidden Empire

Hidden Empire

Orson Scott Card

Science Fiction & Fantasy / Poetry / Nonfiction

The war of words between right and left collapsed into a shooting war, and raged between the high-technology weapons on each side, devastating cities and overrunning the countryside. At the close of Empire, political scientist and government adviser Averell Torrent had maneuvered himself into the presidency of the United States. And now that he has complete power at home, he plans to expand American imperial power around the world. Opportunity comes quickly. There's a deadly new plague in Africa, and it is devastating the countryside and cities. President Torrent declares American solidarity with the victims, but places all of Africa in quarantine until a vaccine is found or the disease burns itself out. And he sends Captain Bartholomew Coleman, Cole to his friends, to run the relief operations and protect the American scientists working on identifying the virus. If Cole and his team can avoid dying of the plague, or being cut down by the weapons of fearful African nations, they might do some good. Or they might be out of the way for good.
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Empire

Empire

Orson Scott Card

Science Fiction & Fantasy / Poetry / Nonfiction

The American Empire has grown too fast, and the fault lines at home are stressed to the breaking point. The war of words between Right and Left has collapsed into a shooting war, though most people just want to be left alone. The battle rages between the high-technology weapons on one side, and militia foot-soldiers on the other, devastating the cities, and overrunning the countryside. But the vast majority, who only want the killing to stop and the nation to return to more peaceful days, have technology, weapons and strategic geniuses of their own. When the American dream shatters into violence, who can hold the people and the government together? And which side will you be on? Orson Scott Card is a master storyteller, who has earned millions of fans and reams of praise for his previous science fiction and fantasy novels. Now he steps a little closer to the present day with this chilling look at a near future scenario of a new American Civil War.
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Maps in a Mirror: The Short Fiction of Orson Scott Card

Maps in a Mirror: The Short Fiction of Orson Scott Card

Orson Scott Card

Science Fiction & Fantasy / Poetry / Nonfiction

En este enorme volumen hay 46 historias, repartidos en cinco partes: diez fábulas y fantasías, cuentos de hadas que a veces nos dicen la verdad sobre nosotros mismos; once cuentos de terror; siete historias sobre el futuro de los humanos - ciencia ficción del maestro de la extrapolación y los caracteres; seis cuentos de muerte, esperanza y santidad, donde Card explora el lado más espiritual de la naturaleza humana; y doce canciones perdidas.
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Hart's Hope

Hart's Hope

Orson Scott Card

Science Fiction & Fantasy / Poetry / Nonfiction

A dark and powerful fantasy from the bestselling author of *Ender's Shadow.* Enter the city of Hart's Hope, ruled by gods both powerful and indifferent, riddled with sorcery and revenge. The city was captured by a rebellious lord, Palicrovol, who overthrew the cruel king, Nasilee, hated by his people. Palicrovol, too, was cruel, as befitted a king. He took the true mantle of kinghood by forcing Asineth, now Queen by her father's death, to marry him, raping her to consummate the marriage. [But he was not cruel enough to rule.] He let her live after her humiliation; live to bear a daughter; live to return from exile and retake the throne of Hart's Hope. But she, in turn, sent Palicrovol into exile to breed a son who would, in the name of the God, take back the kingdom from its cruel Queen.
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The Swarm: The Second Formic War

The Swarm: The Second Formic War

Orson Scott Card

Science Fiction & Fantasy / Poetry / Nonfiction

Orson Scott Card and Aaron Johnston return to their Ender's Game prequel series with this first volume of an all-new trilogy about the Second Formic War in The Swarm. The first invasion of Earth was beaten back by a coalition of corporate and international military forces, and the Chinese army. China has been devastated by the Formic's initial efforts to eradicate Earth life forms and prepare the ground for their own settlement. The Scouring of China struck fear into the other nations of the planet; that fear blossomed into drastic action when scientists determined that the single ship that wreaked such damage was merely a scout ship. There is a mothership out beyond the Solar System's Kuiper Belt, and it's heading into the system, unstoppable by any weapons that Earth can muster. Earth has been reorganized for defense. There is now a Hegemon, a planetary official responsible for keeping all the formerly warring nations in line. There's a Polemarch, responsible for organizing all the military forces of the planet into the new International Fleet. But there is an enemy within, an enemy as old as human warfare: ambition and politics. Greed and self-interest. Will Bingwen, Mazer Rackam, Victor Delgado and Lem Juke be able to divert those very human enemies in time to create a weapon that can effectively defend humanity in the inexorable Second Formic War? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
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Visitors

Visitors

Orson Scott Card

Science Fiction & Fantasy / Poetry / Nonfiction

From the internationally bestselling author of Ender’s Game comes the riveting finale to the story of Rigg, a teenager who possesses a secret talent that allows him to see the paths of people’s pasts. In Pathfinder, Rigg joined forces with another teen with special talents on a quest to find Rigg’s sister and discover the true depth and significance of their powers. Then Rigg’s story continued in Ruins as he was tasked to decipher the paths of the past before the arrival of a destructive force with deadly intentions. Now, in Visitors, Rigg’s journey comes to an epic and explosive conclusion as everything that has been building up finally comes to pass, and Rigg is forced to put his powers to the test in order to save his world and end the war once and for all.
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Ruins

Ruins

Orson Scott Card

Science Fiction & Fantasy / Poetry / Nonfiction

When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh — a machine shaped like a human, created to deceive — but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can’t yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can’t work together to alter the past, there will be no future.
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