The Lost Gunboat Captain (The Jolo Vargas Space Opera Series Book 1)
J. D. Oppenheim
Science Fiction
A man trapped in a runaway escape pod fights to find out who he is and where he fits in amidst rumblings of war between the huge mechs, the Bakanhe Grana, and the human Federation.
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Reckoning (Book 4 of Lost Highlander series)
Cassidy Cayman
Science Fiction / Time Travel / Romance
Piper's been torn from Lachlan and believes him gone for good. Possessed by Daria's spirit, she's plagued by nightmares and fears she may be dangerous to those she loves.When she discovers a surprising family secret, she sets out to free herself and avenge her lost love.Lachlan's trapped in the eighteenth century, trying to a lead a clan that mostly wants him dead.All he wants is to find Piper, but first he has to set history back on its proper course.All except the part where he ends up in the family crypt.
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Crimson Worlds: War Stories: 3 Crimson Worlds Prequel Novellas
Jay Allan
Science Fiction / Fantasy / Historical Fiction
ON SALE FOR THREE DAYS ONLY: $2.99 (reg. $4.99) All three highly rated Crimson Worlds Prequel novellas, now in one discounted novel-length collection. Over 300,000 Crimson Worlds books sold. Tombstone In the 23rd Century, the Superpowers of Earth fight an unending war for control of occupied space and the vast resources of the colony worlds. Darius Jax is a senior officer and a hero of the Marine Corps, veteran of countless battles fought throughout occupied space. But once he was a raw private fighting his first battle on a planet so deadly, so hellish, its own occupants called it Tombstone. This is his story, before fame, before glory. The fighting on Tombstone is brutal and deadly, and Jax must find his inner strength if he is to survive. As he struggles through an unwinnable war he learns to rely on himself as he never has before, and he begins to understand just what he is - and is not - fighting for. Tombstone is a novella set in the years just before the Third Frontier War and the events described in Crimson Worlds Book I: Marines. Bitter Glory Augustus Garret is the hero of the Alliance, the greatest naval commander in the history of space combat. He leads massive fleets in great battles that decide the fate of millions. But once he was a new captain leading his tiny attack ship on it first mission. The young Garret was a natural genius, driven by uncontrollable ambition and a relentless quest for glory. But war in space is brutal, and the consequences of command decisions can haunt even the strongest commanders. The young Garret will win his glory, but will he be prepared to pay its horrendous cost? The Gates of Hell Elias Holm is the Commandant of the Marine Corps, a hero who has fought a hundred battles all across human-occupied space. He's led massive armies in the most desperate battles mankind has faced. But once he was only a junior captain, thrust into command when a crucial operation went horribly awry. The Second Frontier War had raged for a decade. Throughout human-occupied space, worlds were in ruins, the battlegrounds of the Superpowers' eternal struggle. The climactic battle of the war would be fought on the planet Persis, and Holm and his Marines would have to fight not only the Caliphate's elite Janissary soldiers, but also treachery and betrayal from his own government. The Crimson Worlds Series Crimson Worlds I: Marines Crimson Worlds II: The Cost of Victory Crimson Worlds III: A Little Rebellion Crimson Worlds IV: The First Imperium Crimson Worlds V: The Line Must Hold Crimson Worlds VI: To Hell's Heart Crimson Worlds VII: The Shadow Legions Crimson Worlds VIII: Even Legends Die (April 2014)About the AuthorJay Allan writes science fiction and fantasy from his home in New York City.
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The Mad Voyage of Prince Malock
Timothy L. Cerepaka
Fantasy / Science Fiction
When Prince Tojas Malock is summoned by the sea goddess Kano to the end of the world, he assumes it will be an easy voyage. But with mortal-eating gods, murderous aquarian pirates, and betrayals within the crew itself, will Prince Malock and the rest of the crew of the Iron Wind make it to World's End alive?
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Crimson Worlds Collection II
Jay Allan
Science Fiction / Fantasy / Historical Fiction
Books 4-6 of the Crimson Worlds Series (over 275,000 sold) The First Imperium (Crimson Worlds IV) The Alliance and its colonies have called a truce and signed the Confederation Agreement, providing the frontier worlds with guarantees of self-government. No one expects the deal to last, and both sides are preparing for the next showdown. But from the depths of space another challenge is coming, one that will endanger the very survival of mankind and force not just the Alliance and its colonies, but all of the Superpowers, to join forces or face annihilation. The dusty ruins the Alliance discovered on Epsilon Eridani IV were built by an ancient race, eons dead. But their guardians remain, and the disturbance of long silent caves triggered an automated alert, one which has been heard. Erik Cain and his Marines grimly take to the field once again, for what may be their final battle, against the robotic legions of the First Imperium. But facing a ruthless and technologically superior enemy may be easier than learning to fight alongside old enemies. The Line Must Hold (Crimson Worlds V) The robotic legions of the First Imperium burst into human space, destroying everything in their path. Their antimatter-powered fleets drove back the desperately defending human forces, seizing world after world. Directed by the maniacal Regent, the enemy pressed forward with one goal - the destruction of mankind. The Superpowers of Earth, bitter enemies for over a century, have at last banded together to face the threat from outside. Their combined forces have fought stubborn delaying actions to buy time, but they couldn't stop the relentless onslaught. Now the Rim has fallen, and the heart of human space lies before the invaders. On three worlds, mankind will make its stand, and all the power Earth and its colonies can muster has been gathered there. Three worlds - Sandoval, Garrison, and Samvar. The Line. Erik Cain grimly leads his veteran Marines and their new allies to Sandoval, to fight and to hold that world against anything the enemy throws at it. But Cain plans more than just a defense; he intends to annihilate the enemy forces...and he'll sacrifice anything to win the ultimate victory. Even his soul. To Hell's Heart (Crimson Worlds VI) The combined forces of humanity have beaten back the First Imperium invasion. For the first time, the enemy has been defeated in battle. The cost was high in blood and suffering, but the Line held. The heart of human-occupied space has been saved from annihilation. For now. There is little time for the victorious warriors to savor their triumph or mourn their dead. The First Imperium has been driven back, but it has not been defeated. No one expects the fruits of victory to be more than a brief respite. Augustus Garret, Erik Cain, and the rest of the human high command have a decision to make. Do they stand on the defensive, waiting for the massive second invasion they all know will come? Or do they consider another option, one that compels them to face overwhelming odds, and launch a strike that could end the war in one campaign? The attack ship Hornet returned home after a miraculous run through enemy space, and her crew brought with them priceless intelligence…the location of a world of the First Imperium. In the capitals of Earth, the ruling classes call for caution, for the armed forces to stand on the defensive. But on the frontier, Garret and his compatriots are planning something different, and they do not intend to be deterred. They are going to take the war to the enemy. They are going to march into hell’s heart. The Crimson Worlds Series: Crimson Worlds I: Marines Crimson Worlds II: The Cost of Victory Crimson Worlds III: A Little Rebellion Crimson Worlds IV: The First Imperium Crimson Worlds V: The Line Must Hold Crimson Worlds VI: To Hell's Heart Crimson Worlds VII: The Shadow Legions Crimson Worlds VIII: Even Legends Die Coming soon: Crimson Worlds IX: The Fall (The stunning conclusion to the Crimson Worlds Series)
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Orconomics: A Satire (The Dark Profit Saga Book 1)
J. Zachary Pike
Fantasy / Humor and Comedy / Science Fiction
Brimming with swords, sorcery, and wit, Orconomics: A Satire introduces Arth, a world much like our own but with more magic and fewer vowels. For the licensed wizards and warriors of Arth, slaying and looting the forces of evil is just a job. The Heroes' Guild has turned adventuring into a career, selling the rights to monsters’ hoards of treasure as investment opportunities. Corporations spend immense sums sponsoring heroes to undertake quests, betting they’ll reap the profits in plunder funds when the loot is divvied up.
Questing was all business for Gorm Ingerson, the most famous Dwarven Berserker in the history of the guild, until a botched expedition wiped out his party, disgraced his name, and reduced him to a thieving vagabond. Twenty years later, a chance encounter sees Gorm forcibly recruited by a priest of the mad goddess Al’Matra to undertake a quest that has a reputation for getting heroes killed. Worse still, he’ll be undertaking the mission alongside a washed-up elf, a brooding weaponsmaster, bickering mages, a lecherous bard, and one voracious Goblin.
But there’s more to Gorm’s new job than an insane prophecy; powerful corporations and governments, usually indifferent to the affairs of the derelict Al’Matran temple, have shown an unusual interest in the quest. If his party of eccentric misfits can stop fighting each other long enough to recover the Elven Marbles, Gorm might be able to turn a bad deal into a golden opportunity and win back the fame and fortune he lost so long ago.
Promising fun, fantasy, and financial calamity, Orconomics: A Satire is the first book in The Dark Profit Saga, an economically epic trilogy.
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