Open beta a litrpg fanta.., p.25
Open Beta: a LitRPG fantasy adventure (Pixelate Book 3), page 25
TITLE: Sir
CLASS: Blood Knight
LEVEL: 7
HP: 140
MP: 0
ATK: 32 (14 +4 from Ravager’s Sword +5 from Cloak of Battering +5 from Stompy Boots +4 from Bashing Gauntlets)
DEF: 26 (20 +2 Noble Knight’s Armor +4 from Winged Helm of Jumping)
New skill options:
HEAVY ARMOR MASTERY - +10 DEF while wearing all heavy armor.
THROW WEAPON - Use a melee weapon as a ranged attack.
SUMMON SOUL - 12 MP - Bring a creature toward you. Affected creature cannot move or act until you perform another action. Does not affect objects or creatures with no soul.
LEVEL 8 (LEVEL 7 + 64,000 XP):
Character stats:
NAME: Konroh
TITLE: Sir
CLASS: Blood Knight
LEVEL: 8
HP: 180
MP: 0
ATK: 38 (16 +8 from Gladiator’s Spear +5 from Cloak of Battering +5 from Stompy Boots +4 from Bashing Gauntlets)
DEF: 37 (23 +2 Noble Knight’s Armor +4 from Winged Helm of Jumping +8 from Stalwart)
New skill options:
MOUNTAIN SLAM - Strike the ground at your feet to send foes within melee range flying back, dealing damage equal to half your ATK.
STALWART - Increase DEF by your level.
ONSLAUGHT - Double the rate of your attacks. Cannot be combined with special attacks.
BLOOD SIPHON - 0 MP - Drain HP from an enemy equal to 2x your level. Continues to drain until you take another action.
LEVEL 9 (LEVEL 8 + 128,000 XP):
Character stats:
NAME: Konroh
TITLE: Sir
CLASS: Blood Knight
LEVEL: 9
HP: 225
MP: 0
ATK: 57 (18 +25 from Culling Greatsword +5 from Cloak of Battering +5 from Stompy Boots +4 from Bashing Gauntlets)
DEF: 57 (26 +18 Commander Hellgain’s Battle Armor +4 from Winged Helm of Jumping +9 from Stalwart)
New skill options:
SHATTER ARMOR - An attack that temporarily reduces an opponent’s DEF to 0.
BATTERING SLAM - An attack that knocks an opponent away from you. Distance traveled is proportionate to damage dealt.
SHIELD OF INVULNERABILITY - 20 MP - Increase your DEF by 2X your ATK. Lasts until replaced by another defensive spell.
LEVEL 10 (LEVEL 9 + 256,000 XP):
Character stats:
NAME: Konroh
TITLE: Sir
CLASS: Blood Knight
LEVEL: 10
HP: 275
MP: 0
ATK: 59 (20 +25 from Culling Greatsword +5 from Cloak of Battering +5 from Stompy Boots +4 from Bashing Gauntlets)
DEF: 61 (29 +18 Commander Hellgain’s Battle Armor +4 from Winged Helm of Jumping +10 from Stalwart)
New skill options:
MIGHTY HACK - An attack that reduces your DEF to 0 to deal double damage.
STUNNING BLOW - Attack with a chance to stun your opponent. Chance is equal to the percentage of the target’s HP the attack deals.
BLOOD RAGE - After killing a creature, gain its ATK temporarily.
LEVEL 11 (LEVEL 10 + 512,000 XP):
Character stats:
NAME: Konroh
TITLE: Sir
CLASS: Blood Knight
LEVEL: 11
HP: 330
MP: 0
ATK: 61 (22 +25 from Culling Greatsword +5 from Cloak of Battering +5 from Stompy Boots +4 from Bashing Gauntlets)
DEF: 65 (32 +18 Commander Hellgain’s Battle Armor +4 from Winged Helm of Jumping +11 from Stalwart)
New skill options:
ROCK SOLID - You can’t be forced to move by enemy attacks or spells.
WHIRLWIND ATTACK - An attack that hits all enemies within reach.
BLOOD MINION - Sacrifice 50% of your HP to create a mirror of yourself, under your control.
LEVEL 12 (LEVEL 11 + 1,024,000 XP):
Character stats:
NAME: Konroh
TITLE: Sir
CLASS: Blood Knight
LEVEL: 12
HP: 390
MP: 0
ATK: 63 (24 +25 from Culling Greatsword +5 from Cloak of Battering +5 from Stompy Boots +4 from Bashing Gauntlets)
DEF: 69 (35 +18 Commander Hellgain’s Battle Armor +4 from Winged Helm of Jumping +12 from Stalwart)
New skill options:
N/A
KONROH’S QUEST JOURNAL
COMPLETE QUESTS:
DEFEAT THE SILVER KNIGHT: 1/1
OBTAIN THE TREASURE OF VALOR FROM THE TRIAL OF VALOR: 1/1
WIN THE SPEAR OF KLK’LK FOR QUEEN TSK’TK: 1/1
DOUSE THE HERO’S SWORD IN GHOUL TRANSFORMATION SOLUTION: 1/1
SHUT DOWN THE GHOUL FOUNDRY: 1/1
SLAY NECROMANCER K’TYN: 1/1
SLAY FOUNDRY WORKERS: 10/10
FREE FOUNDRY PRISONERS
SLAY FIVE DEEP MOLES FOR TABUB: 5/5
SLAY FIVE RAZOR GHOULS FOR TABUB: 5/5
RETURN THE ELDER’S KEY TO ELDER MUPMUP: 1/1
SLAY THE SEA FROG: 1/1
EXPLORE THE UNDERSEA CAVE: 1/1
RECLAIM YOUR THRONE: 1/1
WORLD ZONES
Kawaiian Islands - The starting zone. A south pacific jungle island populated by adorable plush animals and friendly villagers.
Lookmano Sands - A thriving port city where Kawaiians ply various trades and offer leveling quests and upgrades to players.
Golden Reef – This Barrier Reef, filled with Spiny Reef Fish, challenges players’ swiftness as they race against their breath meter.
Nokon Woods – A lush forest of towering old-growth evergreens trees and mossy vegetation, intermixed with deciduous trees.
Walking Hills - Foggy horror movie nightmare of endless hordes of zombies emerging to attack.
Bone Moat - The defensive trench protecting the actual spire from those down in the Unalive hills, the moat filled not with water but with animated skeletons that swarm any hapless players who fall in.
Black Catacombs - A standard dungeon environment with stone walls, intermittent torches, and ghouls with "ice pick claws." Also home to the Razor Ghoul foundry. Rather than a downward exploration, the catacombs wind their way UP the interior of the spire.
Windy Webs - The spire cleaves in two partway up. On both sides, switchback trails lead upward. A scattering of sticky spider webs connect the sections of the spire, while white clad Gobos wave magic staffs to summon winds to blow players to their doom in the Bone Moat far, far below.
Antaur Colony - A nest of tunnels higher up in the mountain. These were carved by the Antaurs, an insectile species at war with the Dragonoids who serve the Mountain Lord.
Warrens of War – Just below the spire’s summit, a group of scaly, winged bipeds called Dragonoids have carved out a city within the Mountain Lord’s iron mines. Diligent, bureaucratic, and brutal, they defend both the mines and the skies outside from intruders and rebels alike.
Lord’s Overlook - The first chance to look down from the very top of the mountain. Dark storm clouds roil BELOW the peak, while incongruous sunshine bathes the evil environs above.
Curtain of Tyranny – An encircling perimeter of towering walls that surrounds the Mountain Lord’s fortress complex. Mercenaries man the walls, firing arrows at all who approach.
Terror Keep – The Mountain Lord’s outer defenses include this solid, utilitarian structure of stone and iron. Armored foes await inside, and the Mountain Lord’s chief lieutenant, Commander Hellgain, will fight to the death to prevent passage through it.
Garden of Souls – After the grim and dreary environs atop the spire, the Courtyard offers a touch of sweet air and beauty. Lush, landscaped greenspace can lull the players into a false sense of security however, since this is where the Mountain Lord’s guard dragon resides.
Castle Imperious - Mountain Lord's throne room and site of the final battle.
LITRPG BY XAVIER P. HUNTER
Pixelate
You'll never become the main villain if you're not willing to die a bunch as the hero.
Arnold O'Connor is a gamer who just lost his office job to AI. Short on cash, he can appreciate the irony of taking a job at an indie gaming company looking to train their monster AI. But Anachronism Interactive isn't looking for players to copy from, they're interested in gamer brains to scan.
After being run through a series of psychological tests while hooked up to a brain scanner, Arnold finally gets a chance to check out the game these scientists have been making. Already questioning his sense of reality after all the mind games and brain twisters, Arnold finds himself immersed in a world that's both utterly real and disconcertingly incomplete.
As each iteration of the company's flagship game releases, Arnold is drawn farther and farther into the alternate reality. And as the game world becomes more real, the real world begins to fade away entirely.
His only hope of escape lies in ultimate victory.
Armored Souls
100 tons of walking steel. One human heart.
Sgt. Reggie King wakes up from a battlefield injury to find himself physically intact. But the hospital staff insist he’s not fit to return to duty. As part of his psychological recovery, they introduce him to a game.
Armored Souls is a tank game on steroids. Giant, walking mechs called juggernauts engage in interplanetary wars as noble houses and mercenary factions wage endless battles for supremacy. For the pilots of these juggernauts, the rewards are glory, cash, and XP.
What follows is an epic struggle against the forces arrayed against him, from rival gamers to entire factions looking to crush Reggie underfoot. To survive will take all his military leadership, perseverance, and maybe a little help from some new friends.
Metagamer Chronicles
Gary Burns thought he’d created a masterpiece. Instead, he’d created a prison for his friends—and himself.
Gary Burns just wanted to create the greatest RPG campaign of his gaming career. But a freak magical accident sucks him into the very world he created—as himself.
Surrounded by heroes who look and sound like his friends, Gary is forced to play out the story he wrote. Worthless in a fight, Gary must prove himself valuable even if it means feeding the team insider knowledge.
ABOUT THE AUTHOR
Xavier P. Hunter was born at the dawn of the video game age. He grew up with a game controller in his hand, moving from Atari joystick through PS4 controller the way a hermit crab outgrows its shell. His little league was RBI Baseball, his first date was Princess Zelda, and his first unpaid internship was leading raids in World of Warcraft. He lives in a world of pixels and frame rates, coming out infrequently to eat and that sort of thing.
Most of his writing is done while patches download or when servers are down for maintenance.
Like most superheroes, he operates in meat space under an assumed name.
xp-hunter.com
Xavier P. Hunter, Open Beta: a LitRPG fantasy adventure (Pixelate Book 3)





