KELLY MCCULLOUGH SERIES:

Codespell

Codespell

Kelly McCullough

Kelly McCullough

FromIn Cybermancy (2007), Ravirn, grandson of the fate Lachesis and the muse Thalia, got blown to chaos and recreated as a more powerful demigod. He also made an immortal enemy of Hades. Now, coming to terms with his new status and staying out of his enemies’ way, he attracts trouble by taking on, however reluctantly, the job of ridding Necessity, the sentient computer that runs the universe, of a virus. Repair completed, he will, for a moment, run the universe and be able to change anything. Some very unpleasant beings want to bring him to that point and then dispose of him. McCullough balances the seriousness and the slapstick nearly perfectly. --Frieda Murray Product DescriptionThe universe needs a reboot... In the twenty-first century magic has gone digital, and Ravirn, a direct descendant of one of the three Fates, is a talented sorcerer and computer hacker extraordinaire. So when Necessity, the sentient computer that runs the universe, catches a virus that crashes most of the magical Internet, Ravirn is tasked with fixing it. Whoever repairs Necessity will, for that moment, run the universe. Unfortunately for the sorcerer, some very dangerous beings have figured that out too.
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MythOS

MythOS

Kelly McCullough

Kelly McCullough

Review"[McCullough] just may have created a new fantasy subgenre." -_SCIENCE FICTION WEEKLY_Product DescriptionIn the 21st century, magic has advanced with the times and gone digital. But when Ravirn-a computer savvy sorcerer-is thrown into a parallel world where magic runs on a different operating system, he'll need mad skills to get out alive.
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Drawn Blades

Drawn Blades

Kelly McCullough

Kelly McCullough

Once one of the world's greatest assassins, Aral Kingslayer has finally reclaimed his swords and his soul. But the forces that destroyed his patron Namara twelve years ago are still there, waiting, and his past as a Blade is never more than a shadow's breadth away.In the days before the fall of his goddess, only one other rivaled Aral's skills, Siri the Mythkiller—a woman who ruthlessly earned the title First Blade. As a friend, Aral owes her his loyalty. As a former lover, he owes her part of his heart. As a Blade, he owes her anything she asks, including his life.When Siri seeks Aral's aid, he knows he must go. But as they journey towards the ancient Sylvani Empire, only time will reveal whether Aral can save the former First Blade, or if he will simply fall with her...
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Darkened Blade

Darkened Blade

Kelly McCullough

Kelly McCullough

Kelly McCullough, author of Drawn Blades, presents another Fallen Blade adventure with Aral Kingslayer... Aral Kingslayer has nothing to lose—and only justice to gain. Torn apart by the death of his goddess, he must avenge her in order to save himself from being lost forever.... It's been nine long years since the death of his patron, Namara, and exalted assassin Aral Kingslayer desperately misses the thrill and glory of being a higher power of justice. Now he is haunted by the ghosts of the past—and by the ghost of the lost goddess herself. When Namara calls upon Aral in a dream to seek justice for her death and the ruination of her temple, Aral must obtain the help of his fellow former Blades and his Shade familiar, Triss, to pursue the vengeance he knows Namara deserves. Even if it means attacking Heaven's Son—and going against one of their own—in a bloody battle of epic proportions...
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Bared Blade

Bared Blade

Kelly McCullough

Kelly McCullough

From the "inventive, irreverent" (Green Man Review) author of Broken Blade comes a new Fallen Blade novel featuring Aral Kingslayer. Former temple assassin Aral Kingslayer has a price on his head and a mark on his soul. After his goddess was murdered, Aral found refuge in the shadow jack business, fixing problems for those on the fringes of Tien's underworld. It's a long step down from working for the Goddess of Justice, but it gives Aral and Triss—the living shadow who is his secret partner—a reason to get up in the morning.When two women hit a rough spot in the tavern Aral uses for an office, he and Triss decide to lend a helping hand—only to find themselves in the middle of a three-way battle to find an artifact that just might be the key to preventing a war. And with so many factions on their trail, Aral and Triss are attracting a lot more attention than anyone featured on ten thousand wanted posters can afford...
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Cybermancy

Cybermancy

Kelly McCullough

Kelly McCullough

Product DescriptionTo save his girlfriend's webgoblin, Ravirn-a sorcerer with a shape-changing laptop-must brave Hell itself. Can he do it without corrupting the magical Internet-and without facing the Lord of the Dead himself?
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Spellcrash

Spellcrash

Kelly McCullough

Kelly McCullough

EDITORIAL REVIEW: Ravirn is the best hacker around. But when the system controlling the multiverse needs a massive reboot, Ravirn must utilize all of his skills as a mage and prevent complete chaos-even if it costs him his life. Product DescriptionRavirn is the best hacker around. But when the system controlling the multiverse needs a massive reboot, Ravirn must utilize all of his skills as a mage and prevent complete chaos-even if it costs him his life.
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WebMage

WebMage

Kelly McCullough

Kelly McCullough

From Publishers WeeklyStarred Review. Remember the Fates, those ancient Greek spinners, weavers and snippers of life's threads? They're back in McCullough's original and outstanding debut, and still ruling destiny—but with their own digital web, based on a server called the Fate Core. Power-hungry as ever, they've coded a spell to eliminate human free will. Unluckily for them, one of their demigod descendants is a cheerfully rebellious hacker-sorcerer named Ravirn who, when not studying for college midterms, likes to mess around on their web with the help of his familiar, Melchior, who can change from a goblin to a laptop. Ravirn and Melchior, let loose in McCullough's delightfully skewed and fully formed world—much like our own, but with magic, paranormally advanced technology and Greek gods—set out to thwart Ravirn's "great-to-the-nth-degree aunt[s]," careening from one discovery to another, enlisting unlikely allies and narrowly evading destruction at the hands of both Fates and Furies. McCullough handles his plot with unfailing invention, orchestrating a mixture of humor, philosophy and programming insights that give new meaning to terms as commonplace as "spell checker" and esoteric as "programming in hex." Though a preponderance of techie-talk may put off some readers, this is the kind of title that could inspire an army of rabid fans; it's a good thing a sequel is planned for 2007. (Aug.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. FromAlthough it's yet another variation on mythological creatures interacting with IT, this fast-paced, action-packed yarn is a lot of fun. Ravirn, the multi-great-grandson of the Fate Lachesis (who measures the thread of life), is in trouble. Great-aunt Atropos (who cuts it) has decided that human free will is a great nuisance. She plans to get rid of it by coding a spell into the Fate Core, the server that rules destiny. But there's a problem with the spell. Dedicated hacker Ravirn can catch the fatal flaw in any software but refuses to debug it, in fact is determined to defeat the project. All Hades breaks loose and starts pursuing him. His only allies are his familiar, his gorgeous cousin (a mean programmer herself), and the webgoblin underground. Then Discord and the Furies get involved. McCullough has done an excellent job of weaving myth, magic, IT jargon, and the English language into a bang-up story. Frieda MurrayCopyright © American Library Association. All rights reserved
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Spirits, Spells, and Snark

Spirits, Spells, and Snark

Kelly McCullough

Kelly McCullough

In this middle-grade sequel to Kelly McCullough's Magic, Madness, and Mischief, a 13-year-old boy and his snarky fire hare familiar must use his new magical powers to rescue his long-lost father in a magical version of St. Paul.Kalvan Monroe is worried. Every story he's ever read told him things should be better now. He mastered his magic, defeated his evil stepfather, and freed the land. Everything should be good now. But in breaking the Winter King's power, he also broke the spell that helped his mother keep her grip on reality. Basically . . . things at home aren't great. And it turns out that the magical powers that be aren't done with him yet. So, he's also dealing with that. And the constant attempts on his life. And, oh yeah, there's school, too. Not to mention that the Earth itself is talking to him . . . Is it too late for him to just give up and hide under the bed? Praise for Magic, Madness,...
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